Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but the first 4X video game was Reach for the Stars (1983). Early precursors include the board games Outreach and Stellar Conquest, both published in the 1970s. Games prior to Master of Orion have been retroactively identified as 4X games. Unlike computer wargames, they usually have more ways to win than through warfare, and they model the creation and evolution of an empire from its beginning. 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion. You can help by adding missing items with reliable sources.ĤX is a subgenre of strategy video games. This is a dynamic list and may never be able to satisfy particular standards for completeness.
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